This provides an easier interface for players just wanting selection groups. Added lock formation button for groups groups act like did before, locked into formation by default, but can be unlocked to behave like a selection group. Double pressing group frame or double pressing group number shorcut zooms to groups Mousing over unit cards now highlights the corresponding unit as if mousing over them Added UI toggle to battle HUD (bottom left corner), so can hide UI elements Modified the Standard Camera in naval battles to ensure that the horizon is always visible. Removed stop-start movement for AI ships moving in a group. Improved range detection for Fire Bomb Kobaya Improved circling behaviour for all ships Fixed several rare crashes in naval battle. Fixed bug where some submerged ships did not surrender Fixed attack intercept position when in and around islands Naval campaign AI improved significantly Campaign AI turn-times reduced due to pathfinding optimisations Ability to lock group formations with new UI button Ability to queue technology tree research General optimisations across all areas of the game Domination (capture all points) victories added for multiplayer Towers can now be ordered to fire at specific targets Introduced option to auto-trigger abilities through right-clicking Fixes for known multiplayer campaign desyncs The majority of these also apply to Shogun 2. 22 brand new Land, Naval and Siege battle-maps Battlefield load time improvement (approximately 30% dependent on machine spec) Greatly reduced save-game file sizes (meaning reduced game save and load times) and full Steam Cloud support Numerous Battle and Campaign AI improvements (see Battle and Campaign sections below) 40v40 unit battles available via ‘control large armies’ option in Custom Battles and Multiplayer Headline additions – also available to Shogun 2 players Total War Shogun 2: Fall of The Samurai - Patch Notes
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